Figure Mockup-min.png

Overview

Duration

June - August 2020 (8 weeks), 3 weeks spent on the design process

Team

Devs: Sophie Cui, Bahar Tehranipoor

Business Analysts: Daisy Zhang, Sandy Huang

Role Research, Interaction, Visual, Branding

Description: Worked with developers and business analysts to build and design an interactive financial literacy app from the ground up.


Background

During the summer after my freshman year, I participated in an 8-week entrepreneurship program with a few friends. When it came to creating a product, we knew we wanted to build an app that we would all benefit from. Naturally, personal finances were something we all struggled with.

The Problem

<aside> 🚨 Young adults (GenZ) from low-income backgrounds may not have access to mentors who can teach them about personal finance. However, they can't learn effectively from online resources because they are over-complicated, dense, and not engaging.

</aside>

The Solution (Jump to Design Solutions)

<aside> 💡 Figure is a hub of personal finance essentials for young adults that makes learning intuitive through bite-sized articles and interactive mini-games.

</aside>


Research and Ideation Process

User Research

Setting out to understand the relationship between young adults and personal finance, my team and I each interviewed 5 users between the ages of 18-24 and analyzed 60 survey results.

Research Findings.png

Market Research

After better understanding our target population and their thoughts, our team conducted a competitive analysis of current personal finance apps and websites. We concluded that...

<aside> 💡 Current apps and websites do not balance having a digestible curriculum with interactive, personalized activities. This deters young adults from learning because they find the content dense and not engaging.

</aside>

Guiding Questions